static const DWORD cs_copy_simple_code_dxbc[] =
{
    0x43425844, 0x4abb12e6, 0x6062ee96, 0xd01920af, 0x665dd511, 0x00000001, 0x00000110, 0x00000003,
    0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
    0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000000bc, 0x00050050, 0x0000002f, 0x0100086a,
    0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x0400189c, 0x0011e000, 0x00000000, 0x00005555,
    0x0200005f, 0x00020032, 0x02000068, 0x00000001, 0x0400009b, 0x00000004, 0x00000004, 0x00000001,
    0x04000036, 0x00100032, 0x00000000, 0x00020046, 0x08000036, 0x001000c2, 0x00000000, 0x00004002,
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x8900002d, 0x800000c2, 0x00155543, 0x001000f2,
    0x00000000, 0x00100e46, 0x00000000, 0x00107e46, 0x00000000, 0x060000a4, 0x0011e0f2, 0x00000000,
    0x00020546, 0x00100e46, 0x00000000, 0x0100003e,
};
#ifdef __GNUC__
#define UNUSED_ARRAY_ATTR __attribute__((unused))
#else
#define UNUSED_ARRAY_ATTR
#endif
UNUSED_ARRAY_ATTR static const D3D12_SHADER_BYTECODE cs_copy_simple_dxbc = { cs_copy_simple_code_dxbc, sizeof(cs_copy_simple_code_dxbc) };
#undef UNUSED_ARRAY_ATTR
